The Hand grants 20 Strength and deals a severe amount of cold damage. Close. In 581 CY, Halmadar the Cruel escaped his tomb. , The current location of the Hand and Eye are unknown. The eye cannot be removed. Vecna) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.. The Eye and Hand of Vecna appear in the D&D 5e Dungeon Master's Guide (2014), where they are described with lore. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. , The bracers of Vecna are a pair of cursed arm bracers crafted by Vecna himself. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Eye of Vecna: | The |Eye of Vecna| is an |artifact| of great power in many |campaign settings| for t... World Heritage Encyclopedia, the aggregation of the largest online encyclopedias available, and the most definitive collection ever assembled. The Hand and Eye of Vecna first appeared in Eldritch Wizardry (1976). Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. Fragments of Vecna Tome of Shared Secrets Rod of the Whispered One Sword of Kas Left Ear of Vecna . Like many powerful artifacts, others who see the Hand or Eye begin to covet it, making them risky to possess. It was in turn stolen from the brother by an outlaw named Mace, who overthrew the ruler of Tyrus and ruled for a hundred years before being assassinated by a Yemishite agent. 1st Edition Statistics How would you run this? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The eye looks like a bloodshot organ torn free from the socket. 2nd Edition Statistics The Hand is described as an icy cold left hand, and grants various offensive powers as well as superior ability at climbing. , That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolf, a human adventurer of legendary stature and prodigous collector of artifacts. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. It forsees the user's doom, and its powers will fail at that moment - a change from its OD&D suggested power, in which it is the owner who always sees a preminition of danger. The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. They will attempt to corrupt their host with evil, if the host is not evil already. A beholder with the eye of Vecna. Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. The name Vecna is an anagram of Vance, a reference to Jack Vance, a fantasy author whose works inspired the original Dungeons & Dragons. The Hand and Eye of Vecna possess a terrible curse.  These lesser parts gained their power after Vecna's ascension to divinity. Once attuned to the Eye of Vecna, a creature changed its worldview towards a neutral evil disposition. The Hand and Eye were likely inspired by Michael Moorcock's Corum series, in which the protagonist loses his left hand and left eye and replaces them with powerful magical artifacts: the six-fingered Hand of Kwll, and the Eye of Rhynn.. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. The hand is a mummified and shriveled left extremity. , Possessing both artifacts now grants several great powers, including magic resistance and the permanent ability to Detect Magic. Before attempting to ascend to godhood, Vecna was a great and powerful sorcerer that fell in love with Pandora, the first human. In the Dungeon Master's Guide 2 (4e) (2009), p.196, an inn called the Hand of Vecna was described as a location in Sigil. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Vecna was a powerful magician resembling a desiccated corpse missing his left hand and eye. The Hand is significantly more powerful when combined with the Eye of Vecna, as the user gains both the Eye’s base abilities and some bonus abilities from having both artifacts.  His reign of terror only came to an end when he was drugged and buried alive in the Kron Hills. Aside from the more famous left hand, the (left?) Description. He is usually depicted as a mummified, desiccated corpse missing his left hand and left eye. Aside from the more famous left hand, the (left?) They were later cast through the dimensional portal at Tovag Baragu and lost to some unknown outer plane.. The Eye of Vecna - The Eye of Vecna originally appears to be an ungut black gem. 5e At the height of his empire Vecna was betrayed by Kas. Basic Information Around the year 585 CY, both the Hand and Eye fell into the hands of the cult of Vecna in the world of Oerth. (1990), the Eye is described as granting constant True Seeing and Foresight, with various minor powers, while the Hand grants the abilities described in Book of Artifacts and additionally describes sixteen hand gestures which invoke individual arcane spell effects. , The Eye of Vecna and the Hand of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. The Eye grants its wearer darkvision, improved knowledge of magic and superior insight. Take your favorite fandoms with you and never miss a beat. Menu. The Hand of Vecna was a powerful and evil artifact that granted its wearer access to supernatural strength and powerful spells.1 1 Description 2 Powers 3 History 4 Reputation 5 Notable Owners 6 Appendix 6.1 Further Reading 6.2 Appearances 6.3 External Links 6.4 References The Hand was a desiccated, mummified left hand. Vecna & Running Epic Bad Guys (Running the Game #50), https://dungeonsdragons.fandom.com/wiki/Hand_and_Eye_of_Vecna?oldid=25064. Using the artifact to cast any spells incurred a small risk of Vecna himself tearing the wearer's soul apart, devouring it, and taking control of the wearer's body, using it as a puppet. The Hand and Eye of Vecna appear in the D&D 4e Dungeon Master's Guide (2008), where they are intelligent artifacts. Gradually, they turn the user toward evil. , Around the year 1358 DR by the calendar of Faerûn, the Hand of Vecna was held in the City of the Liches in the Realm of Orcus.. Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. You can pluck out your own eye, and put it in its place (Planescape: Torment style) for some overpowered bonuses. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. The item then magically grafted itself onto its wearer's head, assuming a golden coloration and a vertical pupil similar to a cat's. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world. It is usually described as a left hand, with long, claw-like nails. The eye regains 1D4+4 charges daily until replenished; Each time a spell power is used there is a 5% chance that vecna will rip the soul from the person using it and take over that person’s body forever. Vecna eventually returned and by 581, had risen to godhood. The artifacts attempt to control the wearer to follow Vecna's will to summon him, now described as a demigod, to Oerth. The Hand and Eye of Vecna appear in the D&D 3e Dungeon Master's Guide (2000), in which they are described as unique major artifacts. On the ashen Plane of Ghalentir, it possessed the gentle father of Sasaran, a babe with the potential to lead his suffering people from their shadowed lands to the Gates of Paradise... had not the eye droven Sasaran's father to murder his son as he lay sleeping in his crib. Getting to use the effect of the Ring of X-ray Vision is cool if a bit situational. eye (which I know are both on the DMG) and the left ear (Dragon Magazine #359) none have a source. , The Eye was bloodshot and appeared to have been forcefully torn from its socket. Base Class Comments from the Finger: A co-creation of the Palm and myself (with the Pinky lending plenty of help on the most recent revision), this class bundles up Constantine, the Winchester Brothers, Scooby Doo, and Hellboy into a single mystery-solving, supernatural-killing package! Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. 12. That book documented several effects of the artifacts.. The Hand of Vecna is a withered, blackened, mummified human hand. Removing the Eye of Vecna invariably killed its wearer. In the rare event that someone acquires both, the user is immune to disease and poison, gains premonition of danger, can turn a creature's skeleton into jelly with a touch, and can cast Wish once every month. They have appeared numerous times over the years, most notably influencing the history of their world of origin, Oerth. - If pushed into the empty eye socket of a humanoid being of any type, living or undead, the Eye immediately grafts itself into place. The two appendages were left with a fragment of the lich's will and attempted to work his deeds wherever they went. The Eye of Vecna is an artifact of great power in many campaign settings for the Dungeons Dragons roleplaying game. "The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes from whoever has the misfortune to possess it. Artifact The user begins to act like Vecna and even believe that they are him. Originating in the World of Greyhawk campaign setting, the Eye appears as a small red pebble or shriveled grape.HistoryOnce the… Removing the Hand of Vecnainvariably killed its wearer. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. ©2020 Wizards. Take your favorite fandoms with you and never miss a beat. Any other attempt to destroy either artifact merely transported it into a hidden vault in an unknown location.. Despite the name, there was no obvious connection to the artifact. Vecna, once a powerful human wizard who became a lich, is the god of Destructive and Evil Secrets, Magic, Hidden Knowledge, and Intrigue.Notably, Vecna is missing both his left eye and left hand. The Hand and Eye of Vecna have appeared several times over the centuries, and the powers they see fit to grant each bearer vary considerably. , The Hand was discovered by a fisherman named Gisel during the reign of Hamoch of Tyrus. The Eye grants its user superior sight, including the ability to see through illusions, see through solid objects, see in complete darkness, and even see their own future. In all cases, the Hand and Eye must replace a missing hand or eye, whereupon it immediately binds to the user and becomes a functioning body part. Vecna is a great sorcerer that existed in roughly 15 B.B. This book introduces the idea that possessing both artifacts grants additional powers. The Eye of Vecna was used in the extermination of House Hyeric, the former ruling dynasty of the kingdom of Nyrond.
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